Troopers

Sessions 20, 21, and 22

Outbreak

First it was Ragdos. Before too long half the squad had been infected, plus a local townsperson, Elina Peri. It was believed to just be a bad cold, until it wouldn’t go away. Nutonne tried to find out what was wrong, but couldn’t figure out what it was that was causing the illness. The situation didn’t become urgent until Strayer started to cough up blood…a lot of blood, and was confined to a bacta tank to slow down the rate of organ death he was suddenly stricken with. After much debate, information gathering, and what little research they could conduct, the Troopers decided to head to a neighboring settlement which seemed to have come down with the disease on a much grander scale. A quarantine inadvertently reinforced by the bandits which now surrounded the city had essentially shut down the city. The only doctor in the area, Alyssa Ceylon struggled to find a cure. Her efforts, and the efforts of the Troopers were hampered not only by the mysterious nature of the illness itself, but that it seemed to exert some mental stress or perhaps control over the infected. Events of sabotage and violence would occur, seemingly at random, but connections were starting to appear.

The Troopers decided to find the main bandit camp, for they had heard that the bandits themselves had not been infected, and that the bandits themselves were the only biological connection between the two settlements. At the bandit camp the Troopers discovered something…unexpected, as the Director of Imperial Intelligence, Ysanne Isard herself was at the camp with a science team and stormtrooper guards. The Troopers tried to make a diversion so that their commando observer, Razor, could make an escape from the camp with his discoveries, but Isard had more reinforcements than anticipated, including Delta class assault shuttles equipped with cloaking devices. So the Troopers were force to admit their mistake, and were summarily reorganized in to Isard’s unit, under Isard’s command. What will happen now…

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The Decision
Leon's Journal

Today I was presented with the choice. Allister gave me three options. Choose Joanna—the mission—and let Nahja die, choose Nahja letting Joanna die, or join forces with him to save them both. It was a rough decision.

Allister wants to better the Empire by killing off those who are corrupt with power. It sounds like a great ideal. But is it really our place to decide who is to live and die? I do not find it hard to kill. It is the life of a soldier to kill and I am a soldier. A soldier however is not meant to question orders. Siding with him is akin to betraying the Empire itself.

Not only do I feel its betraying the Empire, but I want to kill that bastard no matter what. He betrayed his unit and Emperor. Now he wants to go and kill high ranking Imperial officials? How is that serving the good of the Empire? Won’t it just leave a power vacuum to be filled by whoever can marshall the greatest support?

I am a soldier. My mission is to rescue Joanna. I must accomplish that…but…I can’t seem to let go of Nahja… Can I really sacrifice her to protect my honor and loyalty to the Empire? Would I truly have any honor left if I allowed her to die knowing I could save her? It’s just sacrficing the lives of the corrupt? Surly…No…It’s still disloyalty…

I sold myself to the devil. I accepted Allister’s terms. The moment I see the opportunity…I will kill him. I will make him suffer. Allister must die for there to be peace in the Empire. I will kill him, but for now. I will save the woman I love, uphold my promise, and complete my mission objective.

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Friends and Foes
Leon's Journal

Lance Corporal Mathew Feldspar is dead. It’s partially my fault. I allowed him to charge into a room of enemies with two proton torpedos set to explode. He wasn’t able to dodge the explosion this time.

Now, Creed, or RJ as he was back at the academy, has showed up. His apprentice, Allister—another squad mate from the academy, has captured both Joana and Nahja. I sense a crossroad ahead. Where I will have to chose between the woman I love and the promise I made to Kyle…

Such a heavy burden…

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Off the Books
Leon's Journal

The mission to Dantooine was a success. The objective was to determine whether or not Joanna was being held by Rebel forces, and if so execute an extraction. As it turns out Joanna was not being held by the enemies at that location. We decimated what was left of the remaining forces that were evacuating the base and copied their database systems.


It seems as well that I am in conflict with a single Imperial regulation, the taking of prisoners. I can see how the taking of prisoners is important to the gathering of information, but at the same time there is a time and place for such things. Working a black op mission is not the time to take prisoners. I do hope that the others realize this so that we don’t have to deal with another situation like that again. However, reflecting on that I need to work more on my skills of leadership and not let things unfold on their own. Especially when I have the ability to control how a situation unfolds.


Aside from that single incident the mission was incredibly smooth. My squad is meant for black op missions. With my tactical knowledge and the wide range of skills possessed by the members of the unit we are prepared for just about every situation. And when a situation goes bad, we have Giff to extend our combat capabilities for the success of the mission. In all I believe this squad will be able to serve the Empire well, even if they do not appreciate our accomplishments. I wonder if the Admiral will be able to do what he says…

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An Unjust Reward
Leon's Journal

I can’t believe this shit! We complete one of the most deadly missions we have ever encountered and they don’t even award us properly! I am a veteran combat trooper with a veteran squad that has battle against beings that have powers beyond that of their race and now I’m being sent to a planet on the outer rim. I left the outer rim. I don’t want to go back there. Fry my hide! They don’t even offer us commendations or promotions. Ugh… Maybe it will give me time to meet up with Nahja.

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Session 17

Play Action Pass

The Troopers arrive on Dantooine without problem. From the mission data they have, they choose a mountain pass to move through, hoping to catch the base by surprise. The pass is narrow, winding, and has loose rocks, but the Troopers manage to navigate it without the loss of a vehicle. A patrolling speeder was encountered and destroyed, the crew however survived and surrendered. Weapon discharge and disorganization lead to the death of one of the rebel soldiers. Moving on the Troopers came across a listening post. Through Matthew and Allen’s efforts, the listening post was neutralized without giving any warning to the base. The Troopers arrived at the base perimeter, and began to plan their assault.

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Session 16

The First Clue

The Troopers meet up with Burt Gummer at the Rowdy Ronto. Burt relates that he has only one, mysterious droid informant: N1-MF. The model name doesn’t seem to match any known droid, but the recording is that of a droid’s voice. The informant said that the prisoner was being held in a rebel base on Dantooine. The rest of the evening was spent enjoying the scenary. Matthew especially enjoyed watching the dancer Charolette, dropping a few credits for her benefit. The others had to remove Matthew from the Ronto before he spent too much. The next day the Troopers were off to their objective, Dantooine.

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Session 15

The Admiral’s Daughter

The Admiral’s arrival heralds a new task for the Troopers. It also sheds some light on why their assignment failed to meet their expectations. The Rear Admiral requests the unofficial assistance of the Troopers in rescuing his daughter, Joanna Keyes, a shuttle pilot whom the Troopers encountered back on Carida. With the Admiral was a young officer, Figg, who turned out to be the brother of Giff, the medic of the Troopers. He did not seem to think highly of anything around him, nor his own brother. For what reason is he in the Admiral’s staff? Another enigma is the Admiral’s choice of a civilian to assist in the operation. Burt Gummer, the local weapons shop owner, became the Troopers’ contact, and despite early misunderstandings is going to be meeting with them soon to discuss the mission in question.

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Session 14

Welcome to Ro’Ton!

The Troopers were assigned to the world of Mon Gazza, to man the Imperial Garrison located in the town of Ro’Ton. The assignment comes as a shock to most, considering the great deeds achieved in their previous battles. The town is certainly backwater, made up mostly of small single unit homes with very little city development. The planet’s main source of income, pod racing, was outlawed by the Empire and since then the planet’s communities have fallen on hard times. The Troopers bid farewell to an academy friend, Cliff Hanger, who was relieved of his garrison duty by their arrival. Realizing the backwater nature of the post, several of the Troopers went about acquiring supplies for the upkeep of the garrison and the repair of the garrison’s droid, M-2PO. Within very little time a communique arrives announcing the arrival of one Rear Admiral Joseph Keyes in system. What could the Admiral want so soon after arriving at the post?

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Session 13

Dance with Death

The two parties decide to work together against a common foe.. Lady Death. The Troopers also found an ally in the droid MNK-01, now named “Monk.” Monk was reactivated in the service of the Troopers. The droid seemed to have a significant amount of knowledge about Jedi, Sith, and the forces that were in control of the facility. Everyone fought their way through the facility until Lady Death was encountered. A trap was sprung, and through the efforts and distractions of everyone, and the surprising aid offered by the prisoner Yari, Lady Death and her cohort were killed. The prisoner died in the engagement, the death of who may have been the last of the Jedi… The Troopers and the mercenary group left the world and once again parted ways under an uneasy truce.

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